Almost didn’t post this, but then I remembered that I tend to read these posts and they help me keep track of past obstacles. Early this week I spent polishing gate travel, there was a bug with sound not being enabled correctly post gate exit in a new “map.” It turned out to occur because I didn’t attach the sound listener to the player ship on gate exit correctly.
The rest of the week was spent obsessing about ships. I asked a great modeler to make me a command ship, sent over concepts and info and shortly afterwards received a 3d model. I then began texturing the model start to finish to understand the process and have an idea of how long it truly takes. The answer is about 8 hours. The model looked great, but when finished the ship didn’t fit the command ship mold. The model I received was spot on what I asked for, but I asked for certain wrong things and I didn’t include certain right things. I had to bump my head against the wrong concept to know this however.
I chopped the ship up and combined parts of other ships and that resulted in a very cool frigate. Looking forward to having it part of the player’s arsenal in the mid game. Knowing what mistakes I made in asking the artist, I asked for another model, and again I received a very awesome ship. Again I started texturing, but this time about half way through I realized that again it wasn’t going to work as a command ship.
There’s a two main issues here that I’ve come to realize. One is the difference in modeling style and the bigger issue is the difficulty in getting a compatible scale. The ships ended up either too small or too big. Huge in some cases. I spent Saturday trying to make it work (very obsessively), but it wouldn’t budge.
I then did the same thing as with the previous ship, chopped it for parts and combined it with another ship. And the result is serviceable, not as good as the cool frigate, but decent enough that I can let it go for now and continue working on other aspects.
This experience makes me think about the future of 3d models in the project, I’m about ready to give up on new ships for the player faction. In broad terms there isn’t a great need, so it is not the end of the world.
So overall the weekend has a bright side.