This week was spent on polishing and bug fixing, lots of little things along the way.
I’ve worked on the radar system a bit, and decided to have it mostly focus on combat and ships. So before I considered showing objects other than ships in the radar, but that would mean a lot of clutter, and thus make the radar less useful. I’ve also tweaked the hud marker to show enemy ships that are targeting the player in a different hue, I already had the radar do this and thought – why not the hud markers?
I finished up some code for planets and suns, before the slight tweaks you could fly into them – though their model/geometry – I added support for their collision objects to be the proper scale – based on their visual size. A unhappy side effect resulted in a very annoying bug (exctreme slow performance due to rogue collision events) that took me a bit of time track down, and then a one line fix got it handled.
Things are looking fairly polished so I’m feeling good about that as I always do when I fix bugs – but one thing that is slightly bugging me is that I’m not done with the “intro mission” and it is in a bit of a stall because it is fairly predictable and I think too wordy. The stall is because I want something more unique, but because this is also the tutorial it should be fairly predictable as well heh… I think the tutorial side might win, but I should toss in some cool things along the way to keep interest.