Happenings

Currently working on the research portion of the game. The player will be limited to what ships and stations can be built at the beginning, you’ve seen it all over. Gives the player something to do and choices to make (should I build ships for offense? or stations for defense?) It also gives me the chance to control difficulty (knowing what forces the player will have at the beginning) and game pace (don’t have to worry about the player having destroyers for a bit, so don’t have to send destroyers against the player).

Currently the corvette type ships are pretty useless compared to the frigates, one of the most noticeable thing is that they die way too fast in comparison. So if the player can’t build frigates yet, corvettes have to be the initial bulk of the fleet, giving them a chance to be utilized and then properly slotted into the fleet in the future (the player has a chance to appreciate their potential). Once I put in the instant action mode (scheduled for iter 10) I’ll have a chance to do game balancing, see how frigates stack up against other frigates, and how corvettes do against frigates. This will give me a chance to make sure each ship is useful.