Instant action mode and the battle editor are coming along nicely. XML files are working – the game reads them to create ships/stations/asteroid bases. You can now mod in game objects now, add in new ones, etc. Go nuts! You can make a carrier whose hangar bay launches has other carriers! Oh the infinity! Will have to create some documentation on modding.
Also I overhauled the way that moving objects happened (either station placeholders or instant action objects). Pretty happy about this, been meaning to improve this, I think its pretty sold now.
Somewhat worried because I’ve modified the game in several key places and didn’t do much testing. Hopefuly not too many bugs in there. Also the XML files could have a lot of typos leading to sluggish ships (if I typed in the speed value wrong) or other issues.