Progress is going to slow down a bit, Christmas is coming up which traditionally would be a big boost to me since I tend to take a lot of time off, but with Christmas this year came a guest and lots of sightseeing and activities.
So when I do have time I mostly stick to small tasks. That don’t require too much creativity/thought, but mostly visual observations on things that are obviously missing and/or need fixing.
Asteroids now spawn “baby” asteroids when hit by fire. When destroyed an asteroid may split into one or two pieces.
I’ve worked on objectives, rewards and triggers a bunch. Refining them, adding to them, that sort of thing.
Hmm… this could also be a good time to do bug fixes… maybe I’ll designate a few hours here and there to do that.