Happenings

Been meaning to update, always short on time so I’ll try to keep this short…

Currently working on turrets as main guns, watch them pivot/turn to their target, press the trigger and they fire, very neat. These go with the new corvette, very cool model. The barrels on the new turret weren’t positioning exactly on the center/top of the turret’s base so this threw off my muzzle flash positioning code, converted it to use “bones” instead (in case you aren’t familiar, models can have bones, which are used for animation and positioning). This method is much better than old method, but required some code re-writes.

Flying the new corvette with the “turrets as main guns” feels really neat, I enjoy it a lot, the turrets auto tracking gives them and the ship a “living/intelligent” feel. Looking forward to take advantage of this in the future on other ships.

The corvette also features a “secondary” weapon, a “charging gun” that can push objects away. Gotta code in the support for the secondary weapon…

Thinking that the end of March release goal for iter 11 maybe somewhat out of reach, but will try to get it done.