Hoping to release iteration 14 during the coming week. This morning I finished up some sound system change overs, using new sound files with the new game engine sound enhancements. Then I started some light play testing and bug/issue fixing. I’m going to do a lot of save/load testing as well since that caused a bunch of problems in iteration 13.
After iteration 14 I will focus on adding the story, so lots of story support coding and hopefully the start of the story will follow. The goal is to create a few hour sof game play that demonstrates the game fairly well and then push towards a Stream Greenlight campaign, and maybe even a Kickstarter – with the goal of getting funds towards re-doing the gui and hud.