Iter 15 ETA

Hopefully towards the end of this upcoming week.

Spent last week putting the finishing touches on the story mode – its fairly wrapped up now, but I have to have a full play through. Lots of bugs cropp up and testing is taking longer and longer due to the increase of variables – for example bugs due to a play through without saving/loading, bugs due to saving/loading – both scenarios have to be tested, and doing a full play through – though not extremely long at this point, does take some time. Still as usual whenever I fix bugs and play test I feel good about the project. Though I’m trying to avoid too much polish for iter 15 – iter 16 should follow shortly (hopefully within or around a month) and the plan is to polish that one more so than iter 15 – hopefully with the addition of player feedback.

There were some glaring engine sound and particle effect flaws that kept poking me in the face due to the testing play through, so I spent a bit of time on them and greatly improved, yay – they were very annoying. Ships often wouldn’t stay at their intended speed, or would never reach zero speed, but they’d fluctuate between 0.1 and -0.1 or some similar values. Most of this should go away now. However in fixing these for ships I seem to have dinged them for missiles, they are strangely drunk in their flights, totally missing their targets, have to fix before releasing.

Late yesterday and all of today I focused on re-doing the tutorials with the new dialog and trigger systems. Each take a very long time, but I’m mostly done. I’m having a bit of a struggle adding that bit of something special to make them more interesting. I have some ideas, but comedy and writing aren’t my strong points. However the tutorials are looking and feeling better. Changing the story and setting makes them a lot easier to work with and think about. Before the story changes the player would start in the “rock guys” faction as I call it, but the tutorials were played in the “green guys” faction. So it was a bit awkward, now that the player starts with the green guys the tutorials match up well. So I’m thankful for this change and turn of events as well.

Speaking of the story changes – some thoughts are being tossed around internally that I think are very promising on that front. There were some vague ideas on the story, but I think we’ve caught onto something simple, yet interesting. That will allow us to combine elements into a very nicely fitting package. Sorry for being so vague, but otherwise I’d be posting story spoilers.