Things are getting more and more complex and the small issues that crop up that need to be polished/fixed when prepping a release are getting bigger. One small fix leads to 3 unintended consequences needing their own fixe and sometimes it seems like it won’t ever end. My mind gets blurry thinking of all the different little things I’ve had to deal with. But here we are at iteration 15 – hopefully mostly bug free *fingers crossed*
Yesterday while polishing up iter 15 I felt like this is one of those really good days, got to work on something I love, fix it up, make it better and see the results. Today I was still on that high, but constant tests and fixes and tests – were starting to grinding me down. Still there’s no other way around this, but perseverance.
Iteration 15 is actually less polished than I’d like – I intentionally ignored some issues and improvements to the story – if I hadn’t then it would take another week to a month to polish. The goal is to get feedback on iter 15 – mostly in terms of story/difficulty/gameplay – polish it up while adding in key mapping – leading into relatively quick release of iteration 16. Which will hopefully lead to a Steam Greenlight campaign and beyond. So we are coming up on some very important events in the history of the project. Hopefully most of them will work out
I feel very proud of this release but also a bit anxious to hear that it doesn’t have some issue. Tomorrow I’ll work on the trailer for iter 15 then start working on iter 16.